Thursday, 6 May 2010

Post Eighteen

Finishing up

This is my last post, the animation is finally complete, I am really pleased with it. It has taken a considerable amount of time and effort but the end result was definately worth it, it has taken almost eleven weeks to complete; about four weeks to model everything and four weeks to bone, rig and skin the character and about two to three weeks to animate, and i have had loads of fun animating. The modelling part was probably the simplest part of the process as I new what I wanted to deliver, wish i could say the same about the bones, rig and skin, I had no clue what I was doing and had to follow some of the video tutorials here:

http://www.3dhaze.com/tutorials/char_model/index.html

This site was a really, really good resource for rigging the model and would definately recommend this resource to anyone thinking of creating bones and rigging the model properly. If I had had this information at the beginning of the course I would have probably flown through that stage, but alas I did not. I would like to have had more time to animate as I did not add the celebration section, I just had to scrap that part and make Travis do another trick instead. Anyhow here is the final animation with some funky music by the Dead Kennedys that Travis insisted on playing.


Monday, 3 May 2010

Post Seventeen

Nearing the end...

This module is closing to an end and the animation is nearing completion, I have completed fifteen seconds of animation so far and will have the completed movie in a day or two, this module has been quite fun although very time consuming, with a load of late nights and early mornings to get everything sorted. It has been very enjoyable, and most parts of the character creation process went well, I have learnt so much in a very small amount of time, although some parts like the rigging and skinning were very frustrating. The animation process was a very fun part, making my model come alive as I tried to give him a personality of his very own. I set out to have my character bail, do some tricks and celebrate, and although I am still trying to make him celebrate the other parts are more than complete, render times were very long almost an hour and a half for every three seconds, it was using mental ray and ray tracing but with only one light and it still took a long time. But for the lengthy time I am very happy with the outcome, the reflections on the floor, and the crisp look is more than I could have ever hoped for.
Here is a video showing the (almost complete) animation.